What is Halden: The Cordon?
A slow, tactical top-down survival RPG set in Halden, a coastal city that has been sealed off for fourteen months. You search every room, treat every wound, deal with the factions that run what is left, and try to stay alive among the sick.
When can I play it?
Soon. The game is being played and built every day, and the first public release is on its way. The download button at the bottom of this page goes live the day it is out.
What does it cost?
Nothing. Halden: The Cordon is free.
Will it be on Steam?
Yes, Halden: The Cordon is coming to Steam. Its store page is not up yet; once it is, you can wishlist it from this site.
What do I need to run it?
A 64-bit Windows 10 or 11 PC, and a keyboard and mouse or a controller.
Who is it for?
Players aged 16 or older. It shows violence, blood and horror, and it has not been age-rated yet. An account for playing online is for players of 16 and over.
Is there a story?
Yes. The Campaign tells it in five chapters: the Cordon still seals most of Halden, and each chapter you finish opens one more district. You can play it alone or with friends. If you would rather not follow a story, the persistent city is open from the first minute.
Can I play with friends?
Yes, in all four ways to play. Play the Campaign together with up to eight, or host a persistent city that is open from the start, also for up to eight. Dedicated servers are built for up to fifty, where the world never ends. A crew of up to four on your accounts goes everywhere together, with a shared base, pings and quick-chat. Invite friends from your friends list, or find a game in the server browser. Joining through Steam is coming. The Together page has the details.
Is there anything to show for it?
Two ranks on your account. The Decay Rank counts the runs you win alone, with one life. The Survivor Rank counts the runs you win together. Fifty ranks each, achievements along the way, and titles, patches and finishes to wear that show where you are. Your ranks are on the Account page of this site and in the launcher.
Do I need an account?
Yes, a game account made in the launcher: a username and a password, nothing else. We never ask for your email address, your real name or payment details. You can also make one, and look after it, on the Account page of this site. The privacy notice says exactly what the account keeps.
How does it update?
The launcher installs the game and keeps it up to date. What changed in each update is in the launcher, not on this site.
Who makes it?
TPMT Games, the games label of the band The Post Modern Truth. A solo developer designs and directs it, and it is built with AI tools: see the next answer.
Is Halden: The Cordon made with AI?
Yes, and we say so plainly. Halden: The Cordon is designed and directed by a solo developer and built with AI tools. Every feature was asked for, reviewed, playtested and corrected by hand over months of milestones. It was not generated from one prompt. AI produced the code, the art (drawn by code it wrote), the writing, and the music (made with Suno and owned by the developer). The sound effects are real recordings.
What is in the Armoury?
Fifty-seven firearms, from a pocket pistol to a light machine gun and a grenade launcher. Twenty-four weapon mods fitted on a workbench, ammunition you find and trade for, bows and crossbows, crafted melee weapons, things to throw, and a firing range in Greenridge to try it all on.
Can I drive?
Yes. Cars can be hotwired, fuelled and loaded, and you can fit plates, a ram bar, grilles and a roof rack. Two express roads cross every city. Garages, traffic and pursuers, motorbikes, bicycles and boats are part of Milestone 12, which is in progress.
What comes after the release?
The roadmap page shows the whole road to 1.0 and the five expansion packs planned after it: Dead Water, Over the Wall, Dead Air, Below Halden and Lights On. Each one adds a place, a way to play and a part for every one of the four modes.
I found a bug. Where do I send it?
Use the problem report in the game or the launcher: it sends the game version and, if you choose, the end of the log. Or write to ThePostModernTruth@gmail.com.